What Did I Play on 2023-11-29?
Return to Hyrule
I was one of those people who bounced off the Legend of Zelda: Breath of the Wild a few times at first, but I eventually settled in and enjoyed the game as a wildlife photography simulator and cartography checklist. I didn't expect to necessarily like TOTK, and there definitely are dumb design choices that bug me.
tl;dr It's weird how a game that wants to be so beautiful and fun can be so bizarrely tedious but I have found things to enjoy.
Leave it to Nintendo to take every complaint about BOTW and then, out of hubris or spite or both, make those things twice as annoying in the sequel. The tutorial area is even more tedious than the plateau in the first game, the spacial controls for the building mechanic are annoying as shit, and they made the power selections wheel more stupid and clunky for no apparent reason. Arbitrary weapons decay remains. Talking to characters is just as annoying as it always has been, and if it rains while you're climbing a mountain fuck you.
That being said, I'm glad I muscled past the starting area (I have never wanted anything as badly as I wanted the glider in those areas). This game effectively has three maps, adding sky and underground zones, along with a very handy ascend ability that allows the player to phase through ceilings and thus leave underground areas without having to climb back up. The fuse mechanic feels like Nintendo's way of keeping randomized decay without having to admit it sucks, but I appreciate some of the more amusing fusion results, like my drumstick sword. I hate the spacial controls for building, but I've resolved to help the incompetent sign-holding guy whenever I see him, and this has been a way to slowly practice and get used to the controls with minimal frustration. I also hate the shrines, but this too may pass, as it did with the previous game. For now, I'm content to find 'em all for the fast-travel options they provide.
I wanted to get back to wildlife photography ASAP, but didn't have a camera. I looked it up and figured out I have to unlock the camera by doing a maybe not-obvious side quest (because of course I do) but this quest introduces the game's very cool underground area, which must be lit up with brightblooms and is riddled with pulsing red gloom, so I got over my indignation and had fun dying there.
Overall, I'm glad I stuck with it and powered through the early parts. Now that I have access to my powers/items and the open world, I'm content to randomly explore and mostly not-die while occasionally building janky machines that are in violation of most safety codes but more or less do what they need to do. I've gotten into the habit of playing for a few minutes in the evening and I'm enjoying a loose and fancy-free playstyle.


