Nodebuster

2026-06-28

Finishing up Magic Archery put me in a bit of an incremental mood, so I fired up Nodebuster which has been sitting in my backlog for a while now. Nodebuster is an active incremental, meaning you can technically (very slowly) advance if you set and leave it, because it has auto-fire, but you advance much more quickly if you take an active role in node busting.

I like a lot of things about this game. I like auto-click, the active component, and the minimalist visuals. The upgrades are pretty good, and I enjoy the progression. It was relaxing to play, and gave my brain something to latch onto during downtime, which is exactly what I want a game like this to do.


2026-07-02

Things got a little hectic in Nodebuster. There's a sweet spot in the beginning and middle of the progression where the updates notably improve the experience, but once you unlock the upgrades that allow you to gain permanent HP increases with each kill things get a little silly. I thought I was on the verge of beating the game when I unlocked the lab, which is a massive resource sink. You have to grind out red resources (bits), convert them to green resources (netcoin), and dump them in the maw. I lost interest at that point.